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Comics and video games: from hybrid medialities to transmedialities…
$48.40
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(as of Oct 27, 2024 16:36:12 UTC – Details)
This book offers the first comprehensive study of the many interfaces that shape the relationship between comics and video games. It combines deep conceptual reflection with a rich selection of paradigmatic case studies of contemporary media culture.
The editors have brought together a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of research: the first part of the book focuses on hybrid medialities and experimental aesthetics.” between” comics and video games; The second part focuses on how comics and video games function as transmedia expansions within an increasingly convergent and participatory media culture. Individual chapters address the synergies and intersections between comics and video games through a diverse set of case studies ranging from independent and experimental projects to popular franchises from the corporate worlds of DC and Marvel to the most fun forms of combination from prominent media outlets in Japan.
Offering an innovative intervention into a number of prominent issues in current media culture, Comics and Video Games will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.
ASIN : B08KSGP2BB
Publisher : Routledge; 1st edition (October 18, 2020)
Publication date : October 18, 2020
Language : English
File size : 5748 KB
Simultaneous use of devices : Up to 4 simultaneous devices, depending on editor limits
Text to Speech : Enabled
Screen reader : Compatible
Improved Typesetting : Enabled
X-ray : Not enabled
Wise word : Enabled
Print length : 280 pages
Source of page numbers ISBN : 0367539012
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