Introduction to Game Design, Prototyping and Development: F…

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Master the Unity game engine to design and develop games for web, mobile, Windows, macOS, and more!
If you want to design and develop games, there's no substitute for solid hands-on experience with modern techniques and tools, and that's exactly what this book offers. The first edition was frequently the best-selling game design book on Amazon, with over 70% of reviews earning 5 stars. As a testament to the iterative design process, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; The book.prototools.net website will cover changes for later versions of the software.
Award-winning game designer and teacher Jeremy Gibson Bond has spent over a decade teaching game design and creating great games. In that time, his most successful students have been those who combine knowledge from three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond summarizes the most important aspects of all three disciplines in one place.
Part I: Game Design and Paper Prototyping
• The Layered Tetrad Framework: A Synthesis of 50 Years of Game Design Theory
• Proven practices for generating ideas and refining game designs through the iterative design process.
• Methods and tools for managing game projects and small teams.
• Processes to facilitate playtesting and feedback.
Part II: Digital Prototyping with Unity and C#
• Chapters that will guide you in learning C# the right way.
• Instruction that takes you from no prior programming knowledge through object-oriented programming
• Deep dive into Unity, today's most popular game engine on both macOS and Windows
• Methods for understanding and debugging code problems you encounter
Part III: Game Prototype Examples and Tutorials
• Detailed tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure.
• Instructions for building these games for PC, web, or any of the dozens of other release platforms supported by Unity.
• Improved structure and layout that makes the steps in each tutorial easier to follow.
• A completely new Dungeon Delver prototype that was not present in the first edition.

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