Modiphius Entertainment Dune: The Great Game: Houses of the…

$39.60

Price: $39.60
(as of Sep 05, 2024 01:40:59 UTC – Details)



BEYOND ARRAKIS LIE A MILLION WORLDS AND A MILLION ENEMIES – The Landsraad is the grand council of Houses that decides the fate of the Imperium at the will of the Emperor. This chorus of powerful voices gathers on Kaitain, the homeworld of the Empire, to make deals, forge alliances, crush enemies, and exact revenge in the halls of power. Here, entire worlds can be devastated at the stroke of a pen, and riches beyond your wildest dreams can be granted in exchange for nothing more than a promise of support. The Great Game: Houses of the Landsraad is a comprehensive 128-page supplement for Dune – Adventures in the Empire that expands your campaign beyond Arrakis into the vast and deadly Empire. It offers the chance for your House to compete for power among its peers. Politick with your rivals, bring power and wealth to your House, and challenge your position among the Landsraad’s deadliest power brokers. The Empire is waiting for you and your House to take your place among the powers of the Landsraad. Will it be one step away from the throne or under the yoke of your enemies? Includes expanded notes on CHOAM, with options and new talents for player characters who are agents of CHOAM. Complete dossiers on a number of the Landsraad’s major Houses, including the fallen House Richese, the aggressive House Moritani, the noble House Taligari, and the devious House Wydras. Dune Legendary. Dune: Adventures in the Imperium is an officially sublicensed property of Gale Force Nine, a Battlefront Group company.
FULL DETAILS on the nature and politics of the Landsraad council and the complex relationships between the Houses that keep the Empire moving.
COMPLETE DOSSIERS on a number of the Landsraad's most important Houses. Secrets of Kanly's art. Expanded notes on CHOAM and the Spacing Guild. And new options for player characters!
NEW RULES for building any of the “millions of worlds” that can be found in the Known Universe or beyond. Create your House's homeworld, your enemy's domain, or a new planet ripe for exploitation.
NAVIGATOR'S GUIDE to the Space Guild, with new talents and approaches for player characters who are agents of the Guild. Travel through space in a Guild Heighliner, with details on space travel and managing voyages across the Empire, with or without the Guild.

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