Video games and agency (ISSN)

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Videogames and Agency explores the trend in video games and their marketing to offer players greater amounts, or even more different kinds, of freedom of play. The book offers a new conceptual framework that helps us understand how designers discuss this freedom of action and how that, in turn, is reflected in their design principles.

What can we learn from existing theories of agency? How do paratextual materials reflect design intent regarding what the player can and cannot do in a video game? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and indie games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. In doing so, the book examines what discourses around player action, as well as a game’s design, can reveal about the nature of agency and video game aesthetics.

This book will appeal to readers specifically interested in video games, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.

The open access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Noncommercial-No Derivatives 4.0 License.

ASIN: B0BQCS99YM
Publisher ‏ : ‎ Routledge; 1st edition (December 30, 2022)
Publication date: December 30, 2022
Language ‏ : ‎ English
File size: 1678 KB
Simultaneous device usage: Up to 4 simultaneous devices, depending on publisher limits
Text to speech: enabled
Screen Reader ‏ : ‎ Compatible
Enhanced Typesetting ‏ : ‎ Enabled
X-rays: Not enabled
Word Wise ‏ : ‎ Not enabled
Sticky Notes ‏ : ‎ On Kindle Scribe
Print length: 225 pages

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